#ifndef __GAMEENERMY_JETFIRE_H__
#define  __GAMEENERMY_JETFIRE_H__
#include "enermy/GameEnemy.h"

template<>
class GameEnemy<EE_jetfire> : public GameSprite
{
public:
	static const EEnemy EnemyType = EE_jetfire;

public:
	virtual void initPostion(const CCPoint& point) 
	{ 
		CCPoint pt = point;
		pt.y += 1000;
		getBody()->SetGravityScale(1);
		setPosition(pt);
		setAnchorPoint(ccp(0.3, 0.2));
	}

public:
	void doAI()
	{
		
	}
};
#endif //__GAMEENERMY_JETFIRE_H__